![]() Living room – The amount of living room space you have determines your maximum dweller capacity, even though dwellers will rarely spend time here.Overseer’s office – An unoccupied room which serves as your mission control room for quests.You will want two elevator shafts eventually as your vault builds up, to provide maximum mobility. Elevator – Chained together to make elevator shafts.Staff your two most butch fighters with their best weapons here to guard against invading raiders. Vault door – You get exactly one, always on the top floor at ground level.Utility rooms – Required for vault function. Rooms can be categorized by function, thusly: Most rooms can be expanded to 3 sections wide and later upgraded. Be careful not to overbuild, because rooms left empty tend to attract disasters. Over time you will need a good balance of rooms to provide stable function levels. Once the quantum is delivered, the driver returns to the truck and drives away.The rooms are what your vault is made of, so plan them carefully. A truck drives up to the vault door before the driver connects a hose from the truck to the vault. If you get the pack of 1000, a special animation will play.To complete a theme, each recipe fragment costs 3 bottles.For example, rushing a 2h 5m timer, a 3h and a 4h timer will cost 2 bottles anyway. After this the cost will raise by one bottle until the next multiple of two is reached. The maximum time a single bottle can reduce an action by is 2 hours.Vault-Tec Starter Pack (x10 Quantums) - $4.99 USD.10 are obtained when opening a starter pack.Can be bought from the store for real world currency.Received from Bottle & Cappy, recorded amounts 1,2,3 and 5.Can be found while exploring the wasteland. ![]()
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